The present paper deals with how to design and test an eco-driving training tool in the form of a digital educational game, including a specific guidance system interface to teach eco-driving rules. We tested whether learners could reproduce the eco-driving behaviour and implement the rules once they were autonomous. We also aimed to validate the method as a relevant eco-driving teaching tool that does not distract the driver or affect safety behaviour. We examined the contribution of the guidance system to teach procedural skills compared with traditional teaching methods such as video instruction. Results reveal that both methods lead to reduced CO² emissions, but that the reduction is greater with the interactive guidance system. Further analysis and an eye-movement study revealed no increase in driving time or effect on safety.
Publication
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Année de publication : 2019
Type :
Article de journal
Article de journal
Auteurs :
Beloufa, S.
Cauchard, C.
Vedrenne, J.
Vailleau, B.
Kemeny, A.
Merienne, F.
Boucheix, J.M.
Beloufa, S.
Cauchard, C.
Vedrenne, J.
Vailleau, B.
Kemeny, A.
Merienne, F.
Boucheix, J.M.
Titre du journal :
Transportation Research Part F: Psychology and Behaviour
Transportation Research Part F: Psychology and Behaviour
Numéro du journal :
61
61
Mots-clés :
Eco Learning eco-driving; immersive simulation; digital education game; instructional video; guidance signal.
Eco Learning eco-driving; immersive simulation; digital education game; instructional video; guidance signal.